![]() But the joy appears to be short-lived when you try to manipulate the object’s Transform in code. ![]() You have your model and you’re enjoying the fruits of your hard labor. ![]() The first option works great at first since you don’t have to do anything extra. Turned to Google to look for the “correct way” to export models to Unity.Positioned the model correctly in the scene view, slapped it inside an empty GameObject, created a prefab out of it, and called it a day.So what did you most likely do in those situations? You either: Objects are either way too big, or way too small, with the Transform Scale values being not uniform (1, 1, 1).Object Transforms have weird rotation values such as -90 on the X axis, 180 or -180 on the Y or Z axis.Chances are that the following will feel familiar to you: If you’ve ever had the pleasure of working in Blender-to-Unity pipeline, you will most likely have had weird behaviors in Unity after importing a model from Blender.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |